![]() Peacetime can be cancelled at anytime, to cancel peacetime, attack any player in the game. ![]() This means no players can attack you during this peacetime, you can however be attacked by the AI on this world. Players will this start with 30 days peacetime. The AI receives daily votes in parish election like a player village would and will vote against players and for itself.ĪI can send multiple attacks at a player village in a short amount of time. If a captured, the village becomes an AI castle.ĪI will be able to repair and reinforce their castles. (This means if a village is the target of a captain attack from an invasion and then is interdicted, it will not be protected from further captain attacks from the invasion, since these have actually already been launched, but have not yet appeared on the map.)ĪI's have the ability to send scouts to stashes.ĪI Castles can be captured by players, and the AI can raze or capture player villages. All attacks from an invasion are sent at the same time, but may take a few minutes to appear on the map. If an invasion is incoming the invasion point will display a timer showing the time until the invasion begins. Active anchors will appear bright and glow and inactive ones will appear. These appear as anchor symbols on the map. NOTE: Players can only store a total of 50 Wheel Spins per tier in this WorldĪI's can send invasions from several invasion points around the map. Players can own up to 25 Villages on this world. Villages in Vacation Mode are protected from AI captain attacks sent from AI castles. The effects of Diplomacy research are reduced. While under interdiction, Scouts cannot be used. The original Stronghold reached its 20th anniversary recently and to celebrate we are thrilled to announce Stronghold: Definitive Edition Carefully rebuilt using the source artwork, remastered music, returning voice talent and veteran developers of the first entry in this legendary series, Stronghold: Definitive Edition releases on November. Interdiction does not protect against all attacks from the AI, only captain attacks from AI castles. The base cost of Interdiction has been doubled. The cost of recruiting troops will be reduced by 50%. Players will not be able to select a starting point, but will be placed in a random location on the map. Players will receive a chance at a special Wheel Spin (ranging from Tier 1 - Tier 5) for each defeated/captured AI. There will be more stashes spawned in the world which will include weapon stashes. Glory Round ends when any house (including the AI house) reaches the Glory threshold for the round. New village charters only spawn once an AI is defeated (via raze).Īfter a certain period of time any unclaimed charters can be “bought” by a local AI. The Map is the EU map with fewer villages and starting points. Your vassals and parishioners will look to you for guidance and leadership.Each Parish has an AI (Rat, Snake, Pig, Wolf) as a "steward" and is controlled by that AI until the players oust them. Be aware though, as your power grows so does your responsibility. Starting as a humble peasant, each promotion brings with it valuable research points to spend on trading, diplomacy, warfare, farming, religion and more. While an impregnable castle should be at the heart of any lord or lady’s domain, you can also specialise with a vast research tree. Besiege the castle that’s never been taken, overthrow ruthless tyrants, bankroll your faction’s war effort, pillage your neighbour’s resources, peacefully raise cattle or do it all! A range of stats, rankings and achievements gives every player something to aim for, from ‘Banquet King’ and ‘Peacebringer’ to ‘Besieger of the Month’ and ‘Lionheart’! Factions, elections, liege lords and their vassals all provide a real sense of structured community, with many different ways to chat with other players, discuss strategies and build allegiances.
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